Ray Tracing Gems-High-Quality and Real-Time Rendering with DXR.pdf
Introduction
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
The latest ray tracing techniques for developing real-time applications in multiple domains
Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
How to implement high-performance graphics for interactive visualizations, games, simulations, and more
Who is this book for:
Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
Students looking to learn about best practices in these areas
Enthusiasts who want to understand and experiment with their new GPUs
Keywords
Rendering Computer graphics GPU GPGPU general purpose gpu virtual reality VR rasterization DirectX
Editors and affiliations
Eric Haines1
Tomas Akenine-Möller2
1.SomervilleUSA
2.Lund UniversityLundSweden
Bibliographic information
DOI
https://doi.org/10.1007/978-1-4842-4427-2
Copyright Information
NVIDIA 2019
License
CC BY-NC-ND
Publisher Name
Apress, Berkeley, CA
eBook Packages
Professional and Applied Computing
Print ISBN
978-1-4842-4426-5
Online ISBN
978-1-4842-4427-2
代码片段和文件信息
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